Entertainment technology is the field of incorporating either manufactured or natural elements to improve or create a way of making any type of entertainment possible. Such technology includes computer games, amusement parks, amusement facilities, and video games, and so on. In this regard, the entertainment technologies field often intersects with all other categories of technologies, including business tech.
The intersections of sports, entertainment, and business tech are many, as is evidenced by the ever-growing popularity of video games and esport. Video game companies like Blizzard Entertainment, Electronic Arts, and Nintendo Co. are among the biggest beneficiaries of the rising popularity of esport – for example, with each new release in major markets, they are scrambling to put out new versions that are more in line with the needs of their audience. As a result, many households today have a home gaming system, whether it is an old console that can be passed down from one generation to the next or a sleek new flat-screen monitor, that serves as the centerpiece to their home entertainment system.
Another area of convergence occurs when it comes to technology used by media companies to create television content, which may then be distributed by various media companies and channels. TV networks, for example, have long been the dominant force in creating television content. With the advent of high definition broadcasts, coupled with powerful digital video recorders, viewers no longer have to simply sit in front of their TV sets to enjoy their favorite shows. Now, cable and satellite TV providers are beginning to offer special programs and extended packages that include features such as video on demand that lets viewers order their favorite shows at a convenient time. Meanwhile, game consoles from Sony and Microsoft have revolutionized the way people play video games by bringing a world of interactive possibilities into the homes of millions of players.